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Coded Cultures - Symposium

The symposium of “CODED CULTURES – Exploring Creative Emergences” is hosted by the Tokyo National University of the Arts (Graduate School for Film and New Media). It combines theoretical lectures and presentations structured through the four sub-topics of the festival: Designing Complexity, Assembling Things, Expanding Locality and Creating Proto-Culture.

The selected positions are raising questions about the transformation of cultural codes in different areas of creative selforganization and give an opportunity to discuss these on an international and trans-disciplinary level.

ADMISSION FREE
入場無料

Dominique Chen
Decoding the Dividual and Ephemeral: toward the coupling of Human Nature and Computed Media
Lecturer: Dominique Chen (JP)

We need to reconsider the nature of our global Internet and the way it is processing artificial data to embrace the latent opportunities it is fulfilled of. With the permeation of net-based media, we are today experiencing a critical epistemological shift that affects the media culture in a way to provoke a new generation of identity and creativity from within the mass culture of the Web, that became our a priori condition of life. With the multiple-authorship becoming the de facto standard of our media landscape, our perception of our own selves is shifting towards dividual entities, interacting simultaneously in multiple layers. The shift also affects our cognition of the data as ‘objects of expression’, nurturing an alternative philosophy of creativity simultaneously: beyond the contemporary development of lifelog media, and emanating from bionomical fluctuations of the real world environment and the physical human bodies linked through the Web, data are not to be seen anymore as end products controllable by its author(s), but rather somewhat autopoietic entities containing its own vitalism, and thus bringing in the ephemeral phenomena into discussion.
Turning from objects into subjects, data could acquire their own motives to propagate cross-modally. Eventually, this shift opens the perspective of an agrarian model for creativity, where artificiality and probability condition the ecologies of creative expression. In this talk, we will see how these arguments can be deployed pro tempore, so as to shed light in how we can ‘recapitulate’ (in the evolutional sense) the evolution of how we perceive ourselves and our own cultural productions, and possibly the basic raisons d’être of contemporary research of ‘media art’ and ‘media culture’ as well.

From Art to Network: Shozo Shimamoto's Radical Attempts

From Art to Network: Shozo Shimamoto’s Radical Attempts
Lecturer: Hiroshi Yoshioka (JP)

“Designing Complexity.” In order to think about the idea carefully and seriously, I find it necessary to rethink what “design” exactly means in the age of information technology. Any design should assume a certain purpose, with which we can arrange individual parts or assign particular functions, whether they are of an object, a machine, or an organization. Complexity, however, makes it difficult to predict where a certain design we have applied would finally lead us to. In the world of complexity – which is the essential nature of the world as such but has become more obvious through the development of the digital media – we should always be ready to be deviated from our original purposes, and be tolerant enough to accept and work on with unexpected developments. When we try to design complexity, we are inevitably designed back by complexity at the same time. To illustrate this new understanding of “design,” I would like to show works of a Japanese artist Shozo Shimamoto (1928), and discuss his idea of “network.”
Christa Sommerer & Laurent Mignonneau
Interaction Revisited
Lecturers: Christa Sommerer & Laurent Mignonneau (AT)

Interaction and interface design have not only had their roots in human computer interaction engineering but have also seen parallel developments in performance art, media art and specifically in the interactive arts. With products of interactive technologies increasingly spreading into our private and professional lives, it is interesting to see where early notions of interactivity came from and how artists and designers over the past 40 or more years have already looked at the merits of interaction in their artistic and conceptual work. However, as human-computer interaction is becoming more and more embedded into daily products and services, we also observe that creativity, once mostly reserved for artists, has now reached the masses. Or as Peter Weibel states: “Artists, in the age of Youtube.com, Flickr.com, MySpace.com, and Second Life, lose their monopoly on creativity. Using contemporary media everyone can be artistically creative”. In this lecture artistic and social notions of interactivity will be addressed and the general question on how art and science can merge in the area of interface culture will be discussed. Projects by the authors from their new artist monography as well as their students will be introduced to illustrate these points.
Programmable Reality
Programmable Reality
Lecturer: Ivan Poupyrev (RU, USA)

What would happen when we will be able to computationally control physical matter? Until recently, this question was mostly dealt in science fiction novels and movies. However, with recent developments of “smart” materials, such as flexible displays and printable electronics, creation of tiny actuators and continuing increase in available computing power we have been gaining increasing digitalcontrol of our physical environments. As this trend accelerates we will be stepping into the new brave world where we no longer programming computers anymore, but programming the reality itself. The emerging vision of programmable reality will be the topic of my talk.
Masaki Fujihata
J-Culture Decoded ( as a hypothesis )
Lecturer: Masaki Fujihata (JP)

It is still in the process of making, but I am trying to build up a hypothesis for analysing the oddity of Japanese contemporary culture, which were observed by the eyes from outside.

― Japanese writing is a mixture of ideogram and phonogram.
This occasion gives us easy to make a joke “Da-ja-re,” a sentence contains polysemic meanings.
― Image is used and made as a polysemic structure.
Somehow an ambiguity is one of the sense of beauty.
Our hand writing culture gives us an impression, which is words are readable images, not like a code like an alphabet.
― Unnecessity of “Communication.”
Lack of translation of the word “communication” made an alternate understanding of its meaning in Japan. “Kominyuke-shon” is an act of checking pre-shared senses with the others.
― Beauty is important, rather than art creation.
Edo was a period when essencial Japanese culture had been emerged. Commonly understood, object of the art is a container of beauty. Learning art is knowing beauty by copying art object.

Mathias Fuchs: Expanding Locality? – Collapsing Locality!
Expanding Locality? – Collapsing Locality!
Lecturer: Mathias Fuchs (AT)

It is a common assumption of cyber-anthropologists, that an increase in virtuality leads to an increased level of internationalism, cosmopolitan lifestyle, and a global, borderless image space. Contemporary social networking environments attempt to look cosmopolitan as well. SecondLife promotes an open and free toy society of semi-anonymous avatars from all around the globe, who peacefully share islands, clubs and shopping malls. The potentially cross-cultural agora turns out to be as Philistine as can be, a petty bourgeois low-cost paradise with garden gnomes, cowboy hats and corporate T-shirts in pink and black.
Go to Japan Resort, France Pitoresque, or to any of the SecondLife art places to find out how restricted and narrow-minded the World Wide Web can be. These locations are characterised by an extreme homogenisation of appearance and talk. Foreign languages are merely cherished as exotic and cool, yet controlled by a unified jargon below the level of language. SecondLife is a conglomerate of cyberprovincialism rather than an international community. I would like to suggest that there is a counter-trend to expanding locality in Virtual Worlds, a user-generated trend of imploding locality. Locality collapses into a digital Mega-suburb of cyber-solarium tanned bores who have set their daylight zone to eternal noon.
Sabine Seymour
Functional Aesthetics
Lecturer: Sabine Seymour (AT)

Fashionable wearables as aesthetic interaction interfaces II: Fashionable wearables are “designed” garments, accessories, or jewelry that combine aesthetics and style with functional technology (described by the author in her recent book Fashionable Technology, The Intersection of Design, Fashion, Science, and Technology). A synergy between the two fields will create a future Marshall McLuhan had long ago promised in Understanding Media. He writes “… the electric age ushers us into a world in which we live and breathe and listen with the entire epidermis”. This potential for collaboration between the worlds of fashion and technology has been omnipresent since the initial explorations of Hussein Chalayan ten years ago and expanded into scientific experiments conducted by SymbioticA. Our clothing, accessories, and jewelry are the epidermal interfaces with which we can experience the world. The necessity to engage the fashion world further to create fashionable wearables that will capture the imagination and create wearable interfaces is apparent. Humans are fashionable beings who are attentive to style and the powerful potential of wearable technologies.
Yukiko Shikata
Mission G: sensing the earth
Lecturer: Yukiko Shikata (JP)

In the age we can navigate images of the Earth on our computers. we see the changes in the global environment and society in terms of their relationships to ourselves. Various projects are underway around the world to set up sensors everywhere on earth, connect via networks. Such observations were the task of research institutions, but now, individuals all over the world are voluntarily adding and sharing their own observations. As a result, new technologies, systems, and knowledge are emerging by on-going sensing and perceiving the world. The exhibition “Mission G: sensing the earth” (ICC, 2009-10), constantly processing the new data during the exhibition in an ongoing transformation, deals with the issues of: how we perceive the world through the current media technology and science. It also asks the issues such as the position of observer, the quality and limitation of observing devices. At the same time, it also raises the possible emergence of new info-geography by the autonomous activities of the people.
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